fo;sc;da;ch

biocade ~HACKnight


#1

BIOCADE

This is an attempt to create a simulation of cell interactions during the DinaCon Hacknight. We started with a simple physics simulation trying to emulate brownian motion, heavily based on arcade's example code.

Environment

  • arcade - python game framework
  • pymunk -python physics engine based on chipmunk

To get started, you should be able to:

pip install -r requirements.txt
python3 main.py

Things to do

This being a hackathon project, there's a lot of things to still do:

  • parameterize
  • break out common properties of shapes & sprites into a class hierarchy
  • hook into pymunk's collision detection logic and actually apply molecular properties (e.g. different interaction based on an instance's properties).

This is a companion discussion topic for the original entry at https://hacknight.dinacon.ch/project/24.html